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Art (Computer Graphics)
3D Total
http://www.3dtotal.com/
Ben Mathis's Homepage
http://www.poopinmymouth.com/
Has video tutorials on 3D modelling.
Friends
Dirty Deeds Guild
http://www.dirtydeedsguild.net/
World of Warcraft Guild. FTW.
Infoshot.org
http://www.infoshot.org/
Adam Myer's Webpage. Old friend and Leader in Dirty Deeds.
Kevin Shallow
http://figment.csee.usf.edu/~shallow/
Currently a programmer on the Gravinoid Team.
Players to Professionals
http://www.p2pclub.org/
USF organization dedicated to game enthusiast and developers.
Team Sushi
http://www.teamsushi.com/
Jeff Putney's homepage. With pictures of his robot and his Eurotrip with Bear and Jenni.
USF Chapter of ACM
http://www.csee.usf.edu/acm/
USF Chapter of IEEE Computer Society
http://www.csee.usf.edu/ieee-cs/
USF Math Club
http://www.math.usf.edu/~mathclub/
Home of USF chapters of MAA and ΠΜΕ
Programming (Assembly)
IA-32 Intel Architecture Software Developer's Manuals
http://developer.intel.com/design/pentium4/manuals/index_new.htm
Programming (C and C++)
C++ FAQ Lite
http://www.parashift.com/c++-faq-lite/
Great site for those who really want to learn something about C++.
Intel C++ Compiler Users Guide
http://www.intel.com/software/products/compilers/clin/docs/ug_cpp/
Contains information on Intel Intrinsics and the Intel C++ Class Library. (If that's useful)
MSDN - C++ Language Reference
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vcrefCPlusPlusLanguageReference.asp
SGI - Standard Template Library
http://www.sgi.com/tech/stl/
Programming (Graphics)
ATI Developer Web Site
http://www.ati.com/developer/index.html
NeHe Productions
http://nehe.gamedev.net/
Good place to find OpenGL tutorials.
NVIDIA Developer Web Site
http://developer.nvidia.com/page/home
OpenGL.org
http://www.opengl.org/
This site has a lot of useful OpenGL information.
SGI - OpenGL Extension Registry
http://oss.sgi.com/projects/ogl-sample/registry/
Programming (Libraries)
Boost Libraries
http://www.boost.org/
So much stuff you wouldn't believe.
GMP: The GNU MP Bignum Library
http://www.swox.com/gmp/
Novodex Physics SDK
http://www.ageia.com/novodex.html
ODE: Open Dynamics Engine
http://www.ode.org/
OGRE: Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OPCODE: Optimized Collision Detection
http://www.codercorner.com/Opcode.htm
SGI - OpenGL Performer
http://www.sgi.com/products/software/performer/
Tokamak Game Physics SDK
http://www.tokamakphysics.com/
Programming (Theory)
CMU - Baraff Papers and Technical Reports
http://www-2.cs.cmu.edu/~baraff/papers/index.html
Check out "Fast contact force computation for nonpenetrating rigid bodies."
Graphics Gems Repository
http://www.graphicsgems.org/
Harvard - Computational Geometry (CS 127)
http://www.eecs.harvard.edu/~gotsman/compgeom/
Pixar Research - Physically Based Modeling
http://www.pixar.com/companyinfo/research/pbm2001/index.html
Presentation by Baraff and Witkin.
Real-Time Rendering Resources
http://www.realtimerendering.com/
Lots of great information related to one of Geoff's favorite books.
UCSD - Computer Animation (CSE 169)
http://graphics.ucsd.edu/courses/cse169_w04/
Programming (Windows)
MSDN - Windows API
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winprog/winprog/windows_api_start_page.asp
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